HERES SOME RULES FOR THE 24 hour game
Every "mini" flag captured: 5 points
Every Bomb Destroyed In Search & Destroy: 10 points
Tank Taken: 0 points
Hostage Taken: 20 points
Central Flag Captured: 15 points
NEW GAME IDEA Medic: At a certain time between the normal games, each team is granted the ability to choose two medics. This person will signify themselves as medic somehow(still undetermined). During this game mode when a player gets shot and the ball breaks rather than walking to their respawn, they sit where they got shot, put their gun on the ground, put their arms in the air (like they just don't care) and can wait for a medic, or go to respawn. It is their choice. Note: The medics can get out. If the medic gets out, they go to the respawn as a regular player, and play as a regular player(basically if the medic gets shot, they respawn as a regular player with no medical abilities.) Feel free to comment on opinons or just tell me!
TANK RULES As you all know, we will (for the first time) be inducting a tank into our game. This tank will not be super structurally sound and will take some care. This vehicle is mine so i am writing rules, and these will NOT change without my permission.
Every Bomb Destroyed In Search & Destroy: 10 points
Tank Taken: 0 points
Hostage Taken: 20 points
Central Flag Captured: 15 points
NEW GAME IDEA Medic: At a certain time between the normal games, each team is granted the ability to choose two medics. This person will signify themselves as medic somehow(still undetermined). During this game mode when a player gets shot and the ball breaks rather than walking to their respawn, they sit where they got shot, put their gun on the ground, put their arms in the air (like they just don't care) and can wait for a medic, or go to respawn. It is their choice. Note: The medics can get out. If the medic gets out, they go to the respawn as a regular player, and play as a regular player(basically if the medic gets shot, they respawn as a regular player with no medical abilities.) Feel free to comment on opinons or just tell me!
TANK RULES As you all know, we will (for the first time) be inducting a tank into our game. This tank will not be super structurally sound and will take some care. This vehicle is mine so i am writing rules, and these will NOT change without my permission.
- It will spawn when we play the "central flag game". That way players have the choice to compete for the flag (lots of points) or the tank (0 points, but can be used for militant advantage
- To capture the tank the first time, you must touch it.
- Once captured for the first time the team may not use it to "kill anyone". They will simply drive it back to the camp.
- The tank will NOT exceed first gear. It may seem slow, but visibilty is limited, and if you run it into a tree going 10 you will damage the structure
- Once captured and in use, in order to destroy the tank, you must put a grenade inside the designated area, DO NOT THROW A GRENADE OF ANY KIND INTO THE VEHICLE. This will either A. put a lot of paint into important parts of stuff, or put holes in my damn seat.
- When the tank is "destroyed" everyone in it is out.
- When its "destroyed" the people who destroy it get the tank
- The people who destroy it may immediately use it, after everyone inside gets out
- No atv-challenged people are allowed to drive it(you know who you are)
- I will explain other rules regarding the tank later, or in an edit to this post